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Welcome to my side project, where I'm exploring the future possibilities of Mixed Reality UX!


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Welcome to my side project, where I'm exploring the future possibilities of Mixed Reality UX!


 


Which of these 4 actions doesn't fit in?
A) Driving a car
B) Ironing a shirt
C) Interacting with a computer
D) Cooking a dinner

A, B and D are actions we do in 3D in our 360 degree environment we live in. C however we do in 2D in small screens, like our smartphone.

Yes, I know, VR and AR are up and coming. That's what this page is about. In the next few years we will go from a 2D/small screen computer-interaction to a 3D/360 degree immersive one. And it's about damn time, cause we haven't been using computers intuitively at all.

Intro
I've been designing digital products for over ten years now. I designed responsive and adaptive websites, mobile websites, mobile apps, webtools and since recently also AI related web projects. 

But I cant' help to think what a shame it is to be designing for these temporary 2D small screens we all now use on daily base.

Of course, everyone has a smartphone. So we have to and it still makes sense. But using a small device with a 2D environment doesn't.

Intuitive computer-interaction
So computer-interaction will be 3D / 360 degree in a couple of years. I simply just can't wait designing for a more intuitive user experience. One in which you will use your hands in the space around you.

So I started this side project in which I'm exploring the possibilities. I just take current apps we use on our smartphone, and translate them into 3D/360. And on this page I will collect all the ideas and designs.

Is it like Minority Report irl?
Yes, it's exactly like Minority Report, but then in real life with real apps people use.


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#01 A Camera app

Imagine you’re wearing AR glasses (or lenses) and you click on the 3D camera app on your smartphone (or you use audio interface to open it). A 360 degree interface would appear.

Look at all the space we have for all the different features! The space of the interface is huge and you can use your hands to click for the perfect settings in order to take the perfect shot.

So you're in New York taking the Staten Island ferry, you've just visited the Statue of Liberty and on your way back you want the perfect photo of the beautiful skyline of Manhattan. In this case you want this skyline sharp, so you click on one of the skyscrapers, like the One World Observatory. You can actually click on the buildings themselves right in front of you to make them sharp in the photo.

If you're done with all the settings click the big round button or say 'snap' and your perfect photo is captured. Just two actions in the air: 1) 'clicking' the building, and 2) saying 'snap' or 'take photo'.
 

 

Photo + UX design by Sander Crombach



More exploring Mixed Reality UX cases will follow soon!